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If there is one game the PlayStation Portable was and still is worth getting for, it has to be Lumines. Being a puzzle game with innovative gameplay and beautiful presentation, Lumines quickly enjoyed substantial popularity amongst North American and European PSP owners, while also receiving prestigious review awards like GameSpot's 2005 PSP Game of the Year. It has been somewhat quiet around the game since then, but now puzzle fans can rejoice once more as Lumines will make its appearance on the Xbox 360 through Xbox Live Arcade. Lumines is back with a vengeance as Lumines Live! Flan_Man has the preview. 
| Lumines Live! | | Q Entertainment | | Q Entertainment | | TBA | | Summer 2006 | | 1-2 | | YES |
Short introduction When it comes down to basic gameplay, Lumines is a block-dropping game similar to the all time classic Tetris that puzzle fans know and love. In Lumines, blocks made of four smaller squares are dropped into the playing field periodically. The smaller squares will be one of two different colors. Your objective is to make pieces disappear by rotating the falling blocks and moving them around the playfield to form four matching colored squares into a block. A vertical timeline periodically sweeps across the playfield and removes such blocks. Line all of the blocks up properly and make good use of the timeline, as unmatched blocks pile up, and the game ends when the pile gets too tall.
 Lumines encourages you to maximise your score by setting up combos and linking moves together, and throws a couple of surprises into the mix, like special squares that can make all squares of the same color disappear if you place them wisely. With a preview of the next three blocks visible at all times, you’ll also learn to plan ahead. In short: the game is all about busting blocks and solving puzzles, and rarely has a puzzle game been this addictive. Trippy club experience One of Lumines’ main catch points are its trippy visuals combined with the club music. Lumines is played in different skins, with each skin changing the appearance of the playfield completely, as well as introducing a new song and sound effects. What makes the experience even more exciting is that you are partially in control of these visuals and sounds, because they react to you rotating and moving pieces, busting blocks and setting off combos. You’ll trigger effects, and the more squares you clear in rapid succession, the more the music will swell. Lumines is like the integration of puzzling and music making, with you being the composer behind it all.
 Club lounges would not stand amiss if their walls were adorned with giant screens displaying the pulsating trancelike Lumines gameplay. This is going to be even more valid for Lumines Live! because the game will be optimised for the Xbox 360, offering sharper looks and even crazier effects and animations. Furthermore, Lumines Live! will feature downloadable content, including the possibility to download music videos from various artists. We already saw this highly anticipated featured demonstrated during Microsoft’s press conference at E3, where the music video for Madonna’s “Sorry” was shown fully integrated into the gameplay. New modes exclusive to Xbox Live Arcade Classic Lumines already offered you several modes: single play, versus 2P, versus cpu and puzzle mode. In single play, you could pick the challenge mode, which would take you across all of the different skins as you progressed in the game. Alternatively, you could stick with your favorite unlocked skin in the single skin mode. There also was the time attack mode, which allowed you to clear as many blocks as possible in either 60, 180, 300 or 600 seconds. Puzzle mode offered a twist on the formula, with the objective here being to create pictures by forming the picture with one color while surrounding it with the opposite color.
 If you’re thinking Lumines Live! is going to be just a port, offering you more of the same, you’re wrong. All of the classic modes will be back, but when it comes to single play, there will also be a mission mode, exclusive to Lumines Live! and challenging you to clear blocks within a certain number of moves. Already now this mode looks set to become something for the dedicated Lumines player who can see through the more advanced block busting antics.
Not much can be said from the multiplayer modes at this point, apart from the fact that there will be a duel and versus mode for two, and maybe even for four players.
 There also will be smart use of Xbox Live Marketplace. When Lumines Live! will be released this summer, it will serve as a “base pack”, with some 10 skins to unlock, after which Q Entertainment plans to offer further downloadable content on Xbox Live Marketplace by means of new skins, puzzles and music in the following months. As stated above, music videos will also be part of the extra content. A deal with Warner Music will make sure of that. Conclusion Rare are the puzzle games since Tetris that are so ingeniously simple to start with, yet offer such an addictive gameplay that continuously ups the stakes and forces you to change strategies. The cherry on the pie would be the beautifully presented package. 
This is Lumines at heart, and Lumines Live! expands on that in every way imaginable with snazzier visuals, more modes and plenty of extra downloadable content. Lumines Live! looks set to be the puzzle game to get on Xbox Live Arcade. Add as favourites (64) | Quote this article on your site
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